A fundamental problem with the tutorials was that they are now a different version/release to the uni's. This meant that when the tutorial called for a menu or function it sometimes wasn't to be found in the same location. In some cases, toolbars or icons were completely different. This caused a certain amount of searching and timewasting.
I had some issues caused by the amount of polygons. I found that when I attached the back of the skull and the ear, it was difficult to get the right amount of vertices to attach to.
It was basically a compromise of sufficient polygons to define my features along keeping the overall poly count to a reasonable amount.
As previously mentioned, the UVW Unwrapping process crashed and burned when I reapplied the skin to my face as it has somehow became misaligned. Realigning soon solved the issue.
The area where the ear joins the head isn't great. I think when I separated the ear from the head in the UVW Unwrapping, I should of ignored the tutorials advice and cropped the polygons in closer, rather than having some in front of the ear.
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