To texture my face, I followed tutorial 11 which introduced a Bump Map to the face by overlaying a copy of my photoshopped skin file with Filter/Other/High Pass which essentially picks out contrasting high and low detail in monochrome.
Once carried out, this is what the mask looks like:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQJn0MDUhCyTfRpmi5gN3aPwgxqnrBjKA2-rwh-9Lsz6FnGcFvJfAiSZ_vLQN_euE6QX9L_vg7HJvQeviREta0jmEPwQueJdDC6THT5wylSG3aDlfVFa6XMKDAOzMhv70735mo_6OaG_Kz/s400/screen+grab+22.jpg)
And here's the effect it creates when it's applied to the materials Bump Map:
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