Friday, 15 October 2010

Applying material / skin to the face.

Following the tutorial, I used the UVW Unwrap tool to take the quadrents of the head and lay them out flat to allow segments of the original photo to be cut out and repositioned on the flat map.

In the first step of the flattening process, some areas of the map needed to be altered as they were cluttered or overlapping. These were 'Relaxed' into more suitable positions.

Applying a Checker Material to the model displays clearly how quadrents will be treated once the 'skin' is applied. Areas that are too stretched need to be Relaxed.

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