Wednesday, 10 November 2010

Modelling the Jam Factory.....

I'm aiming to concentrate the animation on the reflection of the factory in the Jam Jar but need to model a basic factory building arrangement so that the camera can pan round and see where the jam is produced.

The factory models only need to be basic with not too much detail but at least give a nod to the actual buildings.
I've started with the main entrance buildings, using low poly models and applying basic brick and woodwork materials.
The doors and sign are simple images grabbed from Google and modified in Photoshop.


Update:

Done a little more to the building now. I've added the wall and railings around the outside seating area and constructed a better door.

The door is constructed from basic polygons and I've added another thin box behind it to act as the glass plane.

Material is from the Raytrace/Arch and Design set as follows....

I've altered the settings to achieve good reflection properties but very little transparency as the interior of the building is not detailed.

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