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I originaly thought about a spinning cube with the logo applied on as material....
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.This was ok but to further experiment with new techniques, I wanted to have a go with the Particle System PArray tool. This can be used to explode an Editable Poly.
I used the same cube and linked it to a PArray object.
I selected the following options in the Partical System modifier....
Object Fragments
Number Of Chunks
Viewport Display - Mesh
Picked Emitter
GetMaterial From
Once the options were selected, the timeline slider could be used to view the result.
I changed the settings below to achieve the result I was after......
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I used a camera with a clipped focal plane to ensure the particals flew completely past the rendered clip.
Here is a screengrab of the cube, partical system and camera in the scene....
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